Saturday, September 24, 2016
Believability is the Key to Good Fiction
But in regular fiction, a story’s world can be shattered when an action, even if it’s impossible, becomes unbelievable. It stops readers dead in their tracks. And it can destroy the trust they put in the writer of the story.
There’s an acceptance on the part of fantasy and science fiction readers that just doesn’t exist in other types of fiction. Readers begin reading a short story or novel expecting life in the story to be similar to real life. And while quirky things can happen in the real world, those same incidences become magnified in fiction because the rest of the world isn’t there to balance them.
All writers, fiction or non-fiction, focus on certain actions to tell a story. They ignore all other things going on at the same time because they’re just not relevant. That focus is what leads the reader through the story.
Readers approach stories wanting to believe them. They have both the intention and desire to enter a story in which everything that happens, within the narrative world that governs that story, is believable. As a writer, your goal isn’t to convince readers to suspend their disbeliefs, but rather to give them what they want by continually sustaining their belief in the story.
In the fantasy novel, Weave World, by Clive Barker, an Oriental carpet comes alive as its threads unravel to produce a world of living beings living within it. Unbelievable, yes, but plausible in this fantasy about a world of witches and warlocks and mysterious happenings.
The distinction isn’t just a matter of semantics when it comes to believability. It’s a matter of understanding the mindset and expectations of your readers. Readers want to immerse themselves in deep belief. As a writer, you need to respect them enough to keep that belief alive throughout the story.
Consistency must coexist along with believability. Once you establish an implausible concept or action, you must follow through to the end of the story. Then it, too, becomes believable. That’s exactly what Clive Barker did in Weave World.
All else being equal, as soon as readers stop believing your story, they’ll stop caring about it. It’s important to know what any character would naturally do in an implausible situation. The main character in Weave World accidentally falls onto the rug and for a fleeting moment sees life. That’s how the story begins. In the end, he jumps into the woven world of the rug and experiences chaos as it begins to unravel.
Remember, as soon as your characters act in ways that aren’t believable, either in reference to their characterizations or to the story’s progression, the reader loses faith in your ability to tell the story.
So when something that’s unbelievable or odd happens, don’t be afraid to let your character notice and respond.
If a character acts in an unbelievable way, you’ll need to give your reader a reason why. Always give your readers something believable—or something better. If you don’t, you must satisfy them with a twist or a moment of story escalation that satisfies them more than they ever expected.
Posted by Bob Brooke at 8:55 AM 1 comment:
Labels: believability, characters, Clive Barker, fantasy, fiction, freelance, nonfiction, novel, science, story, Weave World, writing
Friday, September 9, 2016
The Power of Cause and Effect
One of the best places to see the bad side of cause and effect is on T.V. Here, writers face a number of challenges—time restrictions, actor availability, and budget. One of the classic snafues of cause and effect was in the primetime drama “Dallas.” Patrick Duffy gets killed off when a problem arises with his contract and then miraculously comes back to life after it’s settled by saying he dreamed it all. T.V. writers are notorious for killing off characters who have contract disputes.
You can see one of the worst uses of cause and effect in the sci-fi drama “Stargate Universe.” Unlike it’s parent series, “Stargate SG-1,” which told its story in a smooth flowing way, this series jumps around so much that it becomes hard to follow as the episodes unfold. Add to that the lack of plausibility of some of the events, and you end up with a mishmash of comings and goings that even a diehard novel reader would find hard to endure.
Everything in a story must be caused by the action or event that precedes it. That’s a fact. If you start playing with flashbacks and flash forwards, you better make damn sure that what you write is clear to the reader. And while that seems like an obvious statement, you’d be surprised how paying closer attention to cause and effect can improve your writing.
Whether you pursue creative non-fiction or fiction, your main goal should be to ensure that your reader is always emotionally present in the story—that is, you want them to empathize with your main character throughout. But when you force readers to guess why something happened or didn’t happen, even for just a split second, it causes them to intellectually disengage and distances them from the story. Rather than remaining present alongside the characters, they’ll begin to analyze or question the progression of the plot. In the process, they lose their place in the progression of things. This is exactly what happens in all episodes of Stargate Universe. .
When a reader tells you that he or she couldn’t put a book down, usually it’s because everything in the story followed logically. Stories that move forward naturally, cause to effect, keep the reader engrossed and flipping pages. If you fail to do this, it can confuse readers, kill the pace and show your weaknesses as a writer.
Let’s say you’re writing a short story in which the bad guy is chasing your lead character.
Fumbling with the latch, he managed to lock the door because he knew the killer would soon be on the other side.
Writing is that way, you’d break the reader’s emotional engagement with the story.
Instead, you should reverse the sentence so it reads like this:
He knew the killer would soon be on the other side of the door, so he fumbled with the latch and finally locked it.
If you find that one sentence is serving to explain what happened in the sentence that preceded it, you can usually improve the writing by reversing the order so that you render rather than explain the action.
If you’ve written a scene in which you could connect the events with the word “because,” then you can typically improve the scene by structuring it so that you could instead connect the events with the word “so.” The stimulus leads naturally to the response.
In more complex scenes, realizations and discoveries usually happen after actions, not before them. Always build on what has been said or done, rather than laying the foundation after you’ve built the idea. Continually move the story forward, rather than forcing yourself to flip backward to give the reason something occurred.
One way of making sure things don’t go awry in complex scenes is to list each event in the order that it’s supposed to happen. By creating this visual guide, you’re more likely to stay on track. This is especially useful in flashbacks and flash forwards.
Your writing will be more effective if you show the reader what’s happening as it happens rather than explain to the reader what just happened.
However, there are three exceptions to this rule—three times when you can move from effect to cause without shattering the spell of your story.
The first occurs in scene or chapter breaks. Here, you can begin with a vague reference in dialogue that you can follow up as the scene unfolds. The reader will immediately be curious as to what’s happening and will want to continue reading to find out what happens.
The second exception occurs when one action causes two or more simultaneous reactions. Your character might sigh and look out the window, the order of which could go either way.
The final exception happens when your character deduces something the reader hasn’t yet concluded. Imagine Sherlock Holmes staring at the back of an envelope, cleaning out a drainpipe, and brushing off a nearby stick of wood, after which he announces that he’s solved the case. The reader asks, “How did he do that?” This peaks the reader’s curiosity, and later when the character explains his deductive reasoning, the reader sees that everything followed logically from the preceding events.
If the writers took the time to make any of the above happen in the episodes of "Stargate Universe," the story wouldn’t have been so confusing. This is especially important when writing science fiction, which, in itself, can be confusing enough, particularly when the writer creates whole new worlds.
Posted by Bob Brooke at 1:54 PM No comments:
Labels: cause, drama, effect, fiction, freelance, non-fiction, novel, plot, science, Stargate SG-1, Stargate Universe, story, T.V., writing
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